//--------------------------------------------------------------------------------------------------------------
// Mercenary Response Rule File
//--------------------------------------------------------------------------------------------------------------


//--------------------------------------------------------------------------------------------------------------
// Auto Speech Pain
//--------------------------------------------------------------------------------------------------------------
Response PlayerAttackerPainMercenary
{
	scene "scenes/Player/Mercenary/low/PainSevere01.vcd"
	scene "scenes/Player/Mercenary/low/PainSevere02.vcd"
	scene "scenes/Player/Mercenary/low/PainSevere03.vcd"
	scene "scenes/Player/Mercenary/low/PainSevere04.vcd"
	scene "scenes/Player/Mercenary/low/PainSevere05.vcd"
	scene "scenes/Player/Mercenary/low/PainSevere06.vcd"
}
Rule PlayerAttackerPainMercenary
{
	criteria ConceptAttackerPain IsMercenary
	Response PlayerAttackerPainMercenary
}

Response PlayerPainMercenary
{
	scene "scenes/Player/Mercenary/low/PainSharp01.vcd"
	scene "scenes/Player/Mercenary/low/PainSharp02.vcd"
	scene "scenes/Player/Mercenary/low/PainSharp03.vcd"
	scene "scenes/Player/Mercenary/low/PainSharp04.vcd"
	scene "scenes/Player/Mercenary/low/PainSharp05.vcd"
	scene "scenes/Player/Mercenary/low/PainSharp06.vcd"
	scene "scenes/Player/Mercenary/low/PainSharp07.vcd"
}
Rule PlayerPainMercenary
{
	criteria ConceptPain IsMercenary
	Response PlayerPainMercenary
}
